A boundary-pushing arena spectacle that redefined pop performance, fusing humor, emotion, and reactive VFX into a singular live narrative.

To execute this vision, we brought together a powerhouse collective of artists including Ben Jones, Weirdcore, John K., and Ben Conrad, working alongside stage architect Es Devlin.


Across more than sixty shows, we created an extensive library of filmed sequences and large-scale animations designed to amplify Miley's irreverent spirit.

Each cue, projection, and animated moment was engineered to heighten shared energy—a collective rush of emotion and visual chaos.
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The visuals transformed every performance into a hyper-charged, immersive experience that blurred the line between concert and performance art.

The project pushed the limits of pop culture, integrating strange and beautiful imagery that ranged from psychedelic 2D animations to giant, reactive 3D models.


This variety of media created a layered, unpredictable environment that reflected the chaotic and experimental nature of the album itself.

The Bangerz Tour set a new standard for live pop visuals, proving that high-art experimentation could be both subversive and commercially dominant.

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The result was an unforgettable arena spectacle that successfully merged underground artistic sensibilities with massive global appeal.
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Client — Miley Cyrus / RCA Records
Creative Directors — Diane Martel & Geoffrey Lillemon
Producer — Pierre Nobile
Stage Design — Es Devlin
Visual Artists: Ben Jones, Weirdcore, John K., Ben Conrad, Quentin Jones
Featured in Rolling Stone, Billboard, and The Guardian for its groundbreaking stage design and visual innovation.